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The spike collisions exist before the animation finishes, to make the game feel more fair i suggest making the collisions only register after the animation is finished, because a lot of the time it feels like you are dying to nothing. Great work tho!

alright will look forward to the on fixing that int he full version 

I can help you out with that actually, you can set the collision to disabled at the start, then use await to enable the collision:

# at the start
$Collision.enabled = false


# summon the spikes

await $Spikes.animation_finished
$Collision.enabled = true

I hope this helps you!

oh ,i actually no how , just thought it could  be hard that way

ah

which one is you submission cant see it